{"id":5216,"date":"2024-09-12T10:54:37","date_gmt":"2024-09-12T10:54:37","guid":{"rendered":"https:\/\/saito.tech\/?p=5216"},"modified":"2024-09-12T10:54:37","modified_gmt":"2024-09-12T10:54:37","slug":"asynchronous-gaming","status":"publish","type":"post","link":"https:\/\/saito.tech\/asynchronous-gaming\/","title":{"rendered":"Asynchronous Gaming"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-5219\" src=\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-gaming-1024x1024.png\" alt=\"\" width=\"640\" height=\"640\" srcset=\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-gaming-1024x1024.png 1024w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-gaming-300x300.png 300w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-gaming-150x150.png 150w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-gaming-768x768.png 768w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-gaming-1536x1536.png 1536w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-gaming-2048x2048.png 2048w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-gaming-266x266.png 266w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\r\n<p style=\"text-align: center;\"><em>&#8220;It is difficult to hold the world&#8217;s interest for more than half an hour at a time&#8230;&#8221; &#8211; Salvador Dali<\/em><\/p>\r\n<p>The 7th highlighted update we&#8217;re talking about for Saito Summer is asynchronicity in the game engine and new and improved in game clocks; each satisfy an opposite need.<\/p>\r\n<h3>Asynchronous Gaming<\/h3>\r\n<p>Asynchronous Gaming is a general term to describe the ability to support secure P2P game play even if some peers are offline. For the user, the benefits are simple: you no longer need to remain online for the duration of a game, and you can now play multiple P2P games at once.<\/p>\r\n<p>This is a feature users expect, regardless of the architecture underneath, but it represented unique challenges given Saito&#8217;s advanced game engine. Nevertheless, today&#8217;s version of the game engine now accommodates a far more general set of experiences, makes less assumptions, and removes unnecessary restriction.<\/p>\r\n<p>Async invites (for supported games) allow your opponents to begin making moves before you even come online. Players are no longer required to keep a game open to play it, letting them use other apps like <a href=\"https:\/\/saito.io\/redsquare\/\">Red Square<\/a>, play <a href=\"https:\/\/saito.io\/arcade\/\">other games<\/a>, or whatever they like between moves. We invite you to play <em>async <\/em>and share any feedback.<\/p>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-5220\" src=\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-wordblocks.png\" alt=\"\" width=\"719\" height=\"360\" srcset=\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-wordblocks.png 915w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-wordblocks-300x150.png 300w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/async-wordblocks-768x384.png 768w\" sizes=\"auto, (max-width: 719px) 100vw, 719px\" \/><\/p>\r\n<h3>Decentralized Clocks<\/h3>\r\n<p>Again, if Saito were a Web 2 system, it would be easy to take for granted the nuance involved in a coherent, P2P clock system. Still, this is yet another feature gamers, especially competitive gamers, expect.<\/p>\r\n<p>Clocks have existed in Saito Games for a long time, but this update shores them up with a new system capable of keeping each players&#8217; clocks in sync with the others and UI improvements to display this information. The new system also patches certain exploits which allowed players misrepresent their remaining time.<\/p>\r\n<p>Without the support of a central server, you can now play tightly-timed turn-based games similarly to in-person competition or premium sites like Chess.com. This brings the feature-set of a purely public and P2P Arcade (the only blockchain project working on this tech) up to the standard of private, centralized, closed-source services. Saito is Web 3 without compromises.<\/p>\r\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-5221\" src=\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/chess-clocks-1024x700.png\" alt=\"\" width=\"640\" height=\"438\" srcset=\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/chess-clocks-1024x700.png 1024w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/chess-clocks-300x205.png 300w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/chess-clocks-768x525.png 768w, https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/chess-clocks.png 1212w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\r\n<p style=\"text-align: center;\"><em>&#8220;I normally do what my intuition tells me to do. Most of the time spent thinking is just to double-check.\u201d \u2013 Magnus Carlsen<\/em><\/p>\r\n<p>With this update very long games, taking place over the course of days or weeks, or very tightly-timed competitive experiences gain support from within the Saito Game Engine. Developers and users alike should find much utility out of these improvements.<\/p>\r\n","protected":false},"excerpt":{"rendered":"<p>&#8220;It is difficult to hold the world&#8217;s interest for more than half an hour at a time&#8230;&#8221; &#8211; Salvador Dali The 7th highlighted update we&#8217;re talking about for Saito Summer is asynchronicity in the game engine and new and improved in game clocks; each satisfy an opposite need. Asynchronous Gaming Asynchronous Gaming is a general term to describe the ability to support secure P2P game play even if some peers are offline. For the user, the benefits are simple: you no longer need to remain online for the duration of a game, and you can now play multiple P2P games [&hellip;]<\/p>\n","protected":false},"author":15,"featured_media":5227,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"inline_featured_image":false,"_import_markdown_pro_load_document_selector":0,"_import_markdown_pro_submit_text_textarea":"","footnotes":""},"categories":[43,36],"tags":[27,53,47],"class_list":["post-5216","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech","category-update","tag-arcade","tag-saitosummer","tag-update"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Asynchronous Gaming - Saito<\/title>\n<meta name=\"description\" content=\"Async gaming support on the Saito Game Engine greatly improves user experience without sacrificing decentralization.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/saito.tech\/asynchronous-gaming\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Asynchronous Gaming - Saito\" \/>\n<meta property=\"og:description\" content=\"Async gaming support on the Saito Game Engine greatly improves user experience without sacrificing decentralization.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/saito.tech\/asynchronous-gaming\/\" \/>\n<meta property=\"og:site_name\" content=\"Saito\" \/>\n<meta property=\"article:published_time\" content=\"2024-09-12T10:54:37+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/Clock_machine_in_the_bell_tower_of_the_basilica_of_chiquinquira.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"1700\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Mukking About\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"Mukking About\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"3 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/saito.tech\/asynchronous-gaming\/\",\"url\":\"https:\/\/saito.tech\/asynchronous-gaming\/\",\"name\":\"Asynchronous Gaming - Saito\",\"isPartOf\":{\"@id\":\"https:\/\/saito.tech\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/saito.tech\/asynchronous-gaming\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/saito.tech\/asynchronous-gaming\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/Clock_machine_in_the_bell_tower_of_the_basilica_of_chiquinquira.jpg\",\"datePublished\":\"2024-09-12T10:54:37+00:00\",\"author\":{\"@id\":\"https:\/\/saito.tech\/#\/schema\/person\/d661e117560de9b5f67f8b1a6666f75c\"},\"description\":\"Async gaming support on the Saito Game Engine greatly improves user experience without sacrificing decentralization.\",\"breadcrumb\":{\"@id\":\"https:\/\/saito.tech\/asynchronous-gaming\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/saito.tech\/asynchronous-gaming\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/saito.tech\/asynchronous-gaming\/#primaryimage\",\"url\":\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/Clock_machine_in_the_bell_tower_of_the_basilica_of_chiquinquira.jpg\",\"contentUrl\":\"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/Clock_machine_in_the_bell_tower_of_the_basilica_of_chiquinquira.jpg\",\"width\":2560,\"height\":1700},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/saito.tech\/asynchronous-gaming\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/saito.tech\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Asynchronous Gaming\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/saito.tech\/#website\",\"url\":\"https:\/\/saito.tech\/\",\"name\":\"Saito\",\"description\":\"\",\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/saito.tech\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Person\",\"@id\":\"https:\/\/saito.tech\/#\/schema\/person\/d661e117560de9b5f67f8b1a6666f75c\",\"name\":\"Mukking About\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/saito.tech\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/secure.gravatar.com\/avatar\/776db93bde1d34c6f99922cf13eb2f7a36fc89de91ab88780b19f7a67dbf0771?s=96&d=mm&r=g\",\"contentUrl\":\"https:\/\/secure.gravatar.com\/avatar\/776db93bde1d34c6f99922cf13eb2f7a36fc89de91ab88780b19f7a67dbf0771?s=96&d=mm&r=g\",\"caption\":\"Mukking About\"},\"url\":\"https:\/\/saito.tech\/author\/mukking-about\/\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Asynchronous Gaming - Saito","description":"Async gaming support on the Saito Game Engine greatly improves user experience without sacrificing decentralization.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/saito.tech\/asynchronous-gaming\/","og_locale":"en_US","og_type":"article","og_title":"Asynchronous Gaming - Saito","og_description":"Async gaming support on the Saito Game Engine greatly improves user experience without sacrificing decentralization.","og_url":"https:\/\/saito.tech\/asynchronous-gaming\/","og_site_name":"Saito","article_published_time":"2024-09-12T10:54:37+00:00","og_image":[{"width":2560,"height":1700,"url":"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/Clock_machine_in_the_bell_tower_of_the_basilica_of_chiquinquira.jpg","type":"image\/jpeg"}],"author":"Mukking About","twitter_card":"summary_large_image","twitter_misc":{"Written by":"Mukking About","Est. reading time":"3 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/saito.tech\/asynchronous-gaming\/","url":"https:\/\/saito.tech\/asynchronous-gaming\/","name":"Asynchronous Gaming - Saito","isPartOf":{"@id":"https:\/\/saito.tech\/#website"},"primaryImageOfPage":{"@id":"https:\/\/saito.tech\/asynchronous-gaming\/#primaryimage"},"image":{"@id":"https:\/\/saito.tech\/asynchronous-gaming\/#primaryimage"},"thumbnailUrl":"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/Clock_machine_in_the_bell_tower_of_the_basilica_of_chiquinquira.jpg","datePublished":"2024-09-12T10:54:37+00:00","author":{"@id":"https:\/\/saito.tech\/#\/schema\/person\/d661e117560de9b5f67f8b1a6666f75c"},"description":"Async gaming support on the Saito Game Engine greatly improves user experience without sacrificing decentralization.","breadcrumb":{"@id":"https:\/\/saito.tech\/asynchronous-gaming\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/saito.tech\/asynchronous-gaming\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/saito.tech\/asynchronous-gaming\/#primaryimage","url":"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/Clock_machine_in_the_bell_tower_of_the_basilica_of_chiquinquira.jpg","contentUrl":"https:\/\/saito.tech\/wp-content\/uploads\/2024\/09\/Clock_machine_in_the_bell_tower_of_the_basilica_of_chiquinquira.jpg","width":2560,"height":1700},{"@type":"BreadcrumbList","@id":"https:\/\/saito.tech\/asynchronous-gaming\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/saito.tech\/"},{"@type":"ListItem","position":2,"name":"Asynchronous Gaming"}]},{"@type":"WebSite","@id":"https:\/\/saito.tech\/#website","url":"https:\/\/saito.tech\/","name":"Saito","description":"","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/saito.tech\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Person","@id":"https:\/\/saito.tech\/#\/schema\/person\/d661e117560de9b5f67f8b1a6666f75c","name":"Mukking About","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/saito.tech\/#\/schema\/person\/image\/","url":"https:\/\/secure.gravatar.com\/avatar\/776db93bde1d34c6f99922cf13eb2f7a36fc89de91ab88780b19f7a67dbf0771?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/776db93bde1d34c6f99922cf13eb2f7a36fc89de91ab88780b19f7a67dbf0771?s=96&d=mm&r=g","caption":"Mukking About"},"url":"https:\/\/saito.tech\/author\/mukking-about\/"}]}},"acf":[],"_links":{"self":[{"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/posts\/5216","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/users\/15"}],"replies":[{"embeddable":true,"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/comments?post=5216"}],"version-history":[{"count":4,"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/posts\/5216\/revisions"}],"predecessor-version":[{"id":5229,"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/posts\/5216\/revisions\/5229"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/media\/5227"}],"wp:attachment":[{"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/media?parent=5216"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/categories?post=5216"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/saito.tech\/wp-json\/wp\/v2\/tags?post=5216"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}